Starlight Road
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Starlight Road

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When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 54
Deck 56

Starlight Road — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53.5 · Deck: 56.3 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Combo enabler

Why it scores here

Starlight Road is a set trap whose reliable output is a negate-and-destroy answer to a 2+ card destruction activation, plus a free Special Summon of Stardust Dragon from the Extra Deck. Its 400/400 deck presence (1.27 copies average, 94.8% alongside Stardust Dragon) confirms it is a dependable, cheap staple, but that frequency is not counted as power. The trigger is narrow and it is not searchable, so accessibility and interaction stay in the mid range, and the lack of any combo data keeps combo conversion text-only.

Axis scores

Axis Score Evidence
Accessibility 45 Drawn only, with no searcher in the evidence; present in all 400 sampled decks at about 1.27 copies each (observed).
Combo & Conversion 45 Text gives one Extra Deck Stardust Dragon summon after a negate; no combo boards exist to confirm a realistic line (inferred).
Resource Economy 60 One-for-one on the destruction card plus a free Extra Deck body means net-positive by one card when it triggers (inferred from text).
Effect & Interaction 45 Strong answer to a 2+ card destruction activation but only that trigger, so it is situational rather than broad (verified from text).
Material Utility 5 A trap card with no material or level role; the body it yields is an Extra Deck summon, not material (verified from text).
Resilience & Flexibility 45 Lives face-down in the backrow, so it is exposed to backrow removal and only triggers on the matching activation (inferred).
Deck-Building Efficiency 75 Single-copy staple that is cheap to run with no garnet or banlist restriction; the banlist token is missing and assumed unlimited (observed plus data gap).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Starter/Combo enabler. Intrinsic ≈ 53.5, Deck ≈ 56.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates and destroys a 2+ card destruction activation, a one-for-one that also yields a free Stardust Dragon summon
  • Present in all 400 sampled decks, with Stardust Dragon as the top partner at 94.8%

Weaknesses

  • Narrow trigger: only applies to activations that destroy 2 or more cards you control
  • Not searchable, so it depends on being drawn; about 1.27 copies per deck

Counters / choke points

  • Opponent avoids multi-card destruction activations, so the trigger never occurs
  • Backrow removal of the set trap before it is needed (inferred)

Best use

Negation/Interaction with Stardust Dragon revival. Decks: Synchron, Blackwings, Gadgets. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: negates an activation that destroys 2+ cards you control, destroys the card, then may Special Summon Stardust Dragon from the Extra Deck; Stardust Dragon co-occurs in 379 of 400 decks (94.8%)
  • Observed: Present in 400 of 400 decks; 302 at 1 copy, 87 at 2, 11 at 3; Gameplay type 7 accounts for 89% of decks; Usage statistics show 100% inclusion in the Flamvell archetype at 2 copies (single archetype, not a broad sample)
  • Inferred: Exposed to backrow removal while face-down; Summon-plus-negate yields net card advantage when the trigger occurs
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no Stardust Dragon body stats in evidence, so the summoned body is not scored beyond the text











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